links to my other platforms, a bio, and more.
made on a 1920x1080 monitor, best viewed with these or similar dimensions
if you find me on anything not listed here, i either don't use it often, or i just forgot to list it
pretty much all forms of my work; art, music, some animations and games. starting to use this as my main
this is my kofi if you like my stuff and want to support me
music and animations, sometimes art in the community/posts tab
i upload some of my actually finished games here, SHAPERS will also go here once it has good progress
i no longer post anything here, but i still check it sometimes.
i only made this because i like vocaloid, i posted like 2 drawings here.
i dont use this at all but its here.
(kar-shaper)
i've been making and working on my own 2d/3d character art, animations, music, and games as a hobby since around late 2018.
im a 19y/o straight man living in the US who enjoys a lot of things, majority of it being vocaloid and chiptune music, videogames (who doesnt?), and making things.
shoot me a DM at 'karshaper' on discord, or email me at 'karshaper@tuta.io'
i like to do my own thing at my own pace, and often put things aside. i also procrastinate a lot, so it may not even get done. but you can still ask, if its something small or easy then maybe.
all i ask is that you at least credit me. you can ask me and tell me what its for if you'd like to be sure.
music/sound: FL Studio, Audacity, Piapro Studio NT2, OpenUtau
art/animation: Krita, blender, ibisPaint, sometimes Aseprite
game engine: Godot
of course you can, you can tag me if you post it on the platforms that i use, i'd love to see it
he's a humanoid/personified version of the circle logo i began to use everywhere in late 2023
right click and select 'Open image in new tab' for a higher resolution version
A 2.5D-style platformer-fighter with lots of stupid and cute stuff.
You play as Ayer, the shapers' weapon against 'malware'; artificial shapers who became corrupt and have a shared goal to kill off the real shapers.
current dev status: working on resprites/redesigns, dialog, interiors, and changing things i dont like. releasing a pre-alpha once im satisfied with progress.